Table of Contents
CCA SUMMER SERIES 2021 – OFFICIAL RULES
1. Introduction and Acceptance
These CCA Summer Series 2021 (“Rules”) govern all regional tournament stages of the CCA Summer Series 2021 (“Tournament”), sponsored by College Carball Association LLC (“CCA”).
These Rules have been designed to ensure the integrity of competitive play of Rocket League (the “Game”) in connection with the Tournament and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).
These Rules may be translated into other languages. In the event of any conflict or inconsistency between any translated version of these Rules and the English version of these rules, the English version shall prevail, govern and control. Entry into this Tournament does not constitute entry into any other tournament, competition, contest, or sweepstakes.
To participate in the Tournament, each player must agree (or, if under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 7 (“Player”). A Player (or, if a Minor, such Player’s parent or legal guardian) must accept these Rules as part of the Tournament registration form, available at smash.gg. By participating in any game or match that is part of the Tournament, a Player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2, including, but not limited to, the eligibility restrictions set forth in Section 5.
College Carball LLC (“CCA”) will have primary responsibility for enforcing these Rules for all Players and may, working with the Tournament Administrators (as defined below), hand out penalties to Players for violations of these Rules, as further described in Section 8.
CCA may update, revise, change, or modify these Rules from time to time. For each Player, his or her participation in the Tournament after any update, revision, change, or modification to these Rules will be deemed accepted by such Player (or, if a Minor, such Player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Tournament Structure
2.1 Definition of Terms
- “Best-of-X”: means a Match that has X number of Games, and the Team that wins a majority of the Games is declared the winner. Once a Team wins the number of Games needed to reach the requisite majority, then that Team will be declared the winner of the Match, and any Games that have not been played at that point will not be played. For example, in a Best-of-Three Match, once a Team wins two Games, that Team will immediately be declared the winner of that Match.
- “Broadcasted Match”: means any Match that appears on an official event broadcast. Teams will be notified if their Match is a Broadcasted Match by a Tournament Administrator.
- “College”: means a 2 year educational institution designed for instruction, examination, or both, of students in many branches of advanced learning, conferring degrees in various faculties.
- “Conference”: means a collection of Colleges or Universities.
- “East Conference”: a collection of Colleges and Universities residing in Michigan, Wisconsin, Illinois, Kentucky, Tennessee, Mississippi, Alabama, Georgia, Florida, South Carolina, North Carolina, Virginia, West Virginia, Maryland, Delaware, New Jersey, New York, Ohio, Indiana, Pennsylvania, Connecticut, Rhode Island, Massachusetts, New Hampshire, Vermont, Maine, District of Columbia, Puerto Rico, US Virgin Islands, Ontario, Quebec, New Brunswick, Nova Scotia, Prince Edward Island, and Newfoundland and Labrador.
- “Eligibility Area”: means United States (including Puerto Rico, and the US Virgin Islands) and Canada.
- “Game”: means a single competition between two Teams. For example, a Game is a single 5 minute running time plus overtime if necessary. It takes multiple games to play a best of X Match
- “Match”: means Tournament play between two Teams that may involve multiple Games, as described in Section 2.3.
- “Non-Broadcasted Match”: means any Match that will not appear on an official event broadcast. Teams should assume that their Matches are Non-Broadcasted Matches unless otherwise informed by a Tournament Administrator.
- “Registration Website”: means the website smash.gg or any subsequent URL which may replace it from time to time.
- “Rules Website”: means the website cca.gg or any subsequent URL which may replace it from time to time.
- “Scholastic Award”: means an educational award as set forth in Section 4.
- “Stage”: means a period, part, or phase of the Tournament’s play. A description of each Stage is provided in Section 2.3.
- “Team”: means a group of Players who compete in the Tournament together as a unit. A description of Team requirements is provided in Section 6.
- “Tournament Administrator”: means any CCA employee, member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Tournament.
- “Tournament Entities”: means CCA, the Tournament Administrators, any official sponsors of the Tournament, and each of their respective parent, subsidiary and affiliated entities, vendors, agents, and representatives, and the officers, directors and employees of all of the foregoing.
- “University”: means a 4 year educational institution designed for instruction, examination, or both, of students in many branches of advanced learning, conferring degrees in various faculties.
- “West Conference”: a collection of Colleges and Universities residing in Alaska, Arkansas, Arizona, California, Colorado, Hawaii, Minnesota, Iowa, Missouri, Louisiana, Texas, Kansas, Nebraska, New Mexico, Oklahoma, South Dakota, North Dakota, Montana, Wyoming, Utah, Idaho, Nevada, Oregon, Washington, British Columbia, Alberta, Saskatchewan, Manitoba, Nunavut, Northwest Territories and Yukon.
- “Winning Player”: means any Player that is officially declared a Winning Player as set forth in Section 4.
As set forth more fully in Section 2.3, the Tournament consists of ten Tournament Stages: Open Qualifier Registration, Open Qualifiers, Play-Ins, Summer Open Registration, League Play – Division I, League Play – Division II, Summer Open, Summer Open Wildcard, Conference Playoffs, and Championship.
The schedule that corresponds to each Tournament Stage is outlined in this Section (such period referred to herein as the “Tournament Period”).
2.2.1 Key Dates
- Open Qualifier Registration
- Qualifier 1: June 16th, 2021 – June 24th, 2021 (Closes at 11:59 PM ET on June 24th, 2021)
- Qualifier 2: June 16th, 2021 – June 28th, 2021 (Closes at 11:59 PM ET on June 28th, 2021)
- Open Qualifiers
- Qualifier 1: June 26th, 2021
- Qualifier 2: June 30th, 2021
- Play-Ins: July 3rd, 2021
- Summer Open Registration: June 25th, 2021 – July 14th, 2021 (Closes at 11:50 PM ET on July 14th, 2021)
- League Play – Division I: July 7th, 2021 – August 12th, 2021
- League Play – Division II: July 7th, 2021 – August 12th, 2021
- Summer Open: July 17th, 2021 – July 31st, 2021
- Summer Open Wildcard: August 7th, 2021 – August 8th, 2021
- Conference Playoffs: August 14th, 2021 – August 22nd, 2021
- Championship: September 4th, 2021 – September 5th, 2021
CCA may, in its sole discretion, reorder the schedule and/or change the date for any Match or session of the Tournament (or change any Game mode to be played in connection therewith). However, if the Tournament schedule is so modified, CCA will inform all Players at its earliest convenience.
2.3 Tournament Stages and Format
2.3.1 Open Qualifiers
Teams will first be entered into the “Open Qualifiers” Stage for the applicable Conference in which they are registered. Teams may participate in up to two Open Qualifiers, each of which is comprised of a double elimination bracket (“Double Elimination Bracket”), meaning that a Team will not be eligible to advance if they lose two Matches in the bracket. Seeding will be determined by CCA and/or Tournament Administrators at their discretion. All initial Matches in the Open Qualifiers will be Best-of-Three. All qualifying Matches will be Best-of-Five. The final 32 Teams that remain after each Open Qualifier will qualify to participate in Play-Ins and will be ineligible to participate in any additional Open Qualifiers. If a Team has qualified for Play-Ins in Open Qualifier 1, they do not need to participate in Open Qualifier 2. Teams that do not qualify to participate in Play-Ins are eligible to participate in Summer Open.
The top 128 teams from the Open Qualifiers Stage (64 from East Conference and 64 from West Conference) will be entered into their Conference’s respective “Play-Ins” Stage. Play-Ins will be comprised of a Double Elimination Bracket. All Matches in the Play-Ins will be Best-of-Five. The top 12 Teams that remain after each Conference’s Play-Ins Double Elimination Bracket will qualify to participate in League Play – Division I and will be ineligible to participate in Summer Open. The next 12 Teams that remain after each Conference’s Play-Ins Double Elimination Bracket (Teams that placed 13-24) will qualify to participate in League Play – Division II and will be ineligible to participate in Summer Open. Teams that do not place within the top 24 of their Conference’s Play-Ins Double Elimination Bracket will be eligible to participate in Summer Open.
The Last Chance Qualifier is a 32 team, Single Elimination Bracket. All matches are Best-of-Seven.
2.3.3 Summer Open
All Teams not participating in League Play are eligible to participate in their Conference’s “Summer Open” Stage. Summer Open is a Round Robin among Teams which comprise “Groups”. The number of Teams per Group will be determined by the Tournament Administrators after the Summer Open registration closes. The Teams in each Group will play one Best-of-Five Match against every other Team in their Group. Rankings will be determined by comparing the total number of Match wins earned by a Team during the Summer Open. If a Team is disqualified from a Match by CCA and/or the Tournament Administrator, the Match will be recorded as a 3-0 win in favor of the opposing Team.
2.3.4 Summer Open Wildcard
The top two ranked Teams from each Group after Summer Open will compete in the Summer Open Wildcard (“Wildcard”) for that Conference. Each Conference Wildcard is a single elimination bracket (“Single Elimination Bracket”) with Best-of-Five Matches. Teams will be seeded from first through second based on how they performed in Summer Open. The final 8 Teams that remain after each Conference Wildcard will qualify to participate in Conference Playoffs.
2.3.5 League Play
“League Play” is a Round Robin with the twenty-four Teams that have qualified from the Play-Ins, split into two divisions per Conference: “Division I” (Division I) and “Division II” (Division II). Each Division will consist of twelve Teams as defined according to their placement in the Play-Ins. The Teams will play one Best-of-Five Match against every other Team in their Division. Rankings will be determined by comparing the total number of Match wins earned by a Team during the League Play. If a Team is disqualified from a Match by CCA and/or the Tournament Administrator, the Match will be recorded as a 3-0 win in favor of the opposing Team.
2.3.6 Conference Playoffs
Thirty-two Teams from each Conference will compete in the Conference Playoffs (“Conference Playoffs”) for that Conference. Each Conference’s Conference Playoffs will be comprised of twenty-four Teams from League Play and eight Teams from Summer Open Wildcard. Each Conference Playoff is a Double Elimination Bracket. All initial Matches in the Conference Playoffs will be Best-of-Five. All qualifying Matches will be Best-of-Seven. The Double Elimination Bracket for the Conference Playoffs will proceed as follows, with the winners of matches AC, AD, AV, and AQ qualifying to participate in the Championship:
The top four ranked Teams from each Conference Playoffs will compete in the Championship. The Championship is a single elimination bracket (“Single Elimination Bracket”) with Best-of-Seven Matches. Teams will be seeded from first through fourth based on how they performed in Conference Playoffs (Conference seed priority will be based on each Team’s total League Play record). The Single Elimination Bracket for the Spring Championship will proceed as follows:
- Match 1 – The first and eighth seeded Teams will play each other. The loser of this Match will tie for 5th-8th place and be eliminated from this event.
- Match 2 – The fourth and fifth seeded Teams will play each other. The loser of this Match will tie for 5th-8th place and be eliminated from this event.
- Match 3 – The third and sixth seeded Teams will play each other. The loser of this Match will tie for 5th-8th place and be eliminated from this event.
- Match 4 – The second and seventh seeded Teams will play each other. The loser of this Match will tie for 5th-8th place and be eliminated from this event.
- Match 5 – The winner of Match 1 will play the winner of Match 2. The loser of this Match will tie for 3rd-4th place and be eliminated from this event.
- Match 6 – The winner of Match 3 will play the winner of Match 4. The loser of this Match will tie for 3rd-4th place and be eliminated from this event.
- Match 8 – The winner of Match 5 will play the winner of Match 6. The winner of this Match will be the Tournament Champion. The loser of this Match will place 2nd.
If two or more Teams within League Play or two or more Teams within Summer Open achieve the same number of Match wins, resulting in a tie, the tie(s) will be resolved by applying the tiebreaking mechanisms listed below (I-V), in order of application. All calculations involve only Games from the Tournament, as applicable.
- Overall Game Differential: The total number of Games won by a Team minus the total number of Games lost by such Team (“Game Differential”).
- Head to Head: Game Differential in Games between tied Teams.
- Game Differential Against Common Opponents: Calculate the Game Differential for tied Teams against the highest ranked team that is not a tied Team (“Included Teams”). If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
- Highest Goal Differential in Games between tied Teams: The total goals scored by a Team minus the total goals allowed by such Team (“Goal Differential”). Calculate the Goal Differential for the Included Teams. If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
- Unresolved Tie: If none of the tiebreakers can resolve the tie, then the Teams will draw lots (method to be determined at the sole discretion of CCA and the Tournament Administrators). If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tiebreaking mechanisms listed above.
3. Game Play Rules
This Section sets forth the “Game Play Rules” governing play during the Tournament.
3.1 Match Settings
3.1.1 Game Settings
- Default Arena: DFH Stadium
- Team Size: 3v3
- Bot Difficulty: No Bots
- Mutators: None
- Match Time: 5 Minutes
- Joinable By: Name/Password
- Platform: PS4, PS5, Nintendo Switch, Epic, Steam, Xbox One or Xbox One X
- Server: US-East/US-West
All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g., turbo buttons) are not permitted.
In the Open Qualifiers and Play-Ins, all Matches are played on DFH Stadium. In all other stages of the Tournament, the first Match is played on DFH Stadium. All subsequent Matches will be played on an eligible arena, chosen by Tournament Administrators at their sole discretion. League Play Teams may request to avoid an eligible arena due to performance issues and are required to submit a detailed request to Tournament Administrators no less than 24-hours prior to the Match start time. The Tournament Administrators reserve the right to reject for any reason, in their sole discretion, any request made by League Play Teams to avoid an eligible arena. The following eligible arenas may be selected:
- Champions Field
- Champions Field (Day)
- DFH Stadium (Day)
- DFH Stadium
- DFH Stadium (Stormy)
- Mannfield (Night)
- Mannfield (Snowy)
- Mannfield (Stormy)
- Neo Tokyo
- Salty Shores (Day)
- Salty Shores (Night)
- Starbase ARC
- Urban Central
- Urban Central (Dawn)
- Urban Central (Night)
- Utopia Coliseum
- Utopia Coliseum (Dusk)
- Utopia Coliseum (Snowy)
- Wasteland (Night)
3.2 Match Procedures
3.2.1 Hosting and Team Colors
In each Match, the higher seeded Team is blue and the lower seeded Team is orange. The higher seeded Team will be responsible for hosting the Match by creating a private game lobby and communicating the game lobby name and password to the lower seeded Team. The lower seeded Team will join the game lobby. In the event that a Match is scheduled to be on an official stream, a Tournament Administrator will host the Match and provide game lobby name and password to the competing Teams.
Between Games in a Match, Teams may request that the Match be re-hosted on the same server region due to connection issues. In all stages except Open Qualifiers and Play-Ins, Teams may mutually agree to cancel the current Game of the Match and re-host the Match with approval from Tournament Administrators. Tournament Administrators reserve the right to suspend and invalidate the current Game of the Match for a re-host at any time.
In Western Conference Matches, “US-West” is the default server unless both Teams agree to play on “US-East.” “US-East” servers will always be used for the Eastern Conference Matches.
3.2.4 Game Start
Players may not join their designated side until three Players from each Team have joined the Game.
A “Substitution” is defined as changing the Player line-up after a Match has started. Substitutions may only occur in between Games in a Match, and Teams are limited to one Substitution per Match. Substitutions are not allowed during Open Qualifiers and Play-Ins except in the event of a disconnect.
Teams are allowed one substitute player.
Substitutes must be registered to the team during Open Qualifiers.
3.2.6 Reporting Scores
During Open Qualifiers and Play-Ins, after a Match is completed, the winning Team must submit the Match result on Smash.gg. The losing Team must also confirm the Match result. During all other stages, after a Match is completed, the winning Team must submit the Match result on Smash.gg and report the results to the Tournament Administrators in the designated chat room. Taking a screenshot of the results screen or saving the replay of the Match is strongly recommended in case of disputed results. If a Team disputes a Match claiming a win and submits proof of its claim, the other Team must submit proof of its claim to avoid an automatic forfeit of the Match. Any Teams or Players found to be submitting false or doctored results will be permanently banned from the Tournament and future tournaments.
3.2.7 Guest Accounts
Players may not compete using guest accounts. All participants must have a unique and valid account from the platform being used to compete in the tournament. Valid accounts include: Epic Account (as defined below), Steam, Microsoft® Account, Nintendo Account, or PlayStationTM Network ID, and appropriate access levels to Epic Games Store, Steam, Xbox LiveTM, NintendoTM Network, or the PlayStationTM Network as applicable.
In-game observers are not allowed except for Tournament Administrators and their designees.
3.2.9 Bugs and Glitches
In the event of a bug or glitch that affects gameplay, the full Match should be played out. If a Team calls for a rematch due to the bug or glitch, it must save the replay and submit it to the Tournament Administrators for review.
3.3 Team Rosters
3.3.1 Team Captains
Each Team must declare one member of its roster to be the “Team Captain” who represents the Team for all official decisions and serves as the main point of contact for the Team.
Teams may only use Players who are on their roster for a Match. Rosters must contain a minimum of three Players and up to two designated reserve Players who may be used as an alternate (the “Designated Reserve Players”). Rosters may also include a manager who does not play in Tournament Matches. An individual may not simultaneously be part of more than one roster competing in this tournament at a time. Rosters will be locked after the Registration period has ended, teams will not be permitted to add or swap players after Registration has ended.
3.3.3 Roster Submission
Starting rosters for each Match must be submitted to Tournament Administrators at least 24-hours before the applicable Match.
3.3.4 Player or Team Names
Players or Teams may not change their Usernames, in-Game names, or Team Names without approval from Tournament Administrators. All such names must comply with these Rules and Tournament Administrators may request that they be changed at any time. A roster shall not contain duplicates of the same name, names that consist only of symbols, or names that are difficult to distinguish from one another.
3.4 Match Obligations
All Teams must have three Players in the online Match lobby and in the designated chatroom by the Match start time. Teams that do not have three Players ready to play after ten minutes of the Match start time are subject to penalties including a possible Match forfeiture.
Teams may not voluntarily forfeit a Match without prior authorization from Tournament Administrators and, even with authorization, are subject to further penalties for forfeiting.
Teams will communicate with their opponents and Tournament Administrators in a designated chatroom during all online stages of the Tournament.
3.5 Match Disruptions
18.104.22.168 Non-Broadcasted Matches
During all Non-Broadcasted Matches, a Game must be restarted if a Player disconnects within the first minute and no goals have been scored. If a Player disconnects from a Game after the first minute or after the first goal has been scored, the current Game must be played to completion and the disconnected Player should attempt to rejoin as soon as possible. Any Team that leaves a Game following a Player disconnection, unless specifically provided for above, may forfeit the current Game, or Match, at the discretion of the Tournament Administrator.
After a disconnect, if the Player cannot rejoin during the same Game, the Player will have five minutes to rejoin before the next Game of the Match begins. If the disconnected Player is unable to join the Game prior to the next Game in the Match, the Player’s Team may substitute another Player from their roster.
A Game can be restarted if a Player experiences network issues within the first minute and no goals have been scored. In this case, Teams may agree to restart and/or switch the server if connectivity issues significantly hinder gameplay.
22.214.171.124 Broadcasted Matches
If a disconnect occurs during a Broadcasted Match, the shorthanded Team will immediately notify the Tournament Administrators via in-Game chat. The Tournament Administrators may pause the Game once the disconnect notification has been received, at their sole discretion.
Once the Game has been paused, the disconnected Player will have five minutes to rejoin before the Game resumes. If the Player cannot rejoin within that time, the shorthanded Team will continue to play out the single Game within the Match series.
If the Player does not rejoin during the same Game in which they disconnected, the Player will have three additional minutes following the Game to rejoin before the next Game of the Match series begins. The disconnected Player may only rejoin during the Game in which the disconnect occurred in or in between Games of a Match series but may not join in the middle of subsequent Games in the series. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team may substitute the Designated Reserve Player (subject to the Substitution rules set forth in Section 3.2.5). For spectated / broadcasted Matches, if Tournament Administrators identify that a Player has disconnected without being notified, they may pause a Match to allow the Player to reconnect.
Each Team is allowed a maximum of one pause request per Match. Once the disconnected Player rejoins the Game or the allotted rejoin time has expired, the Teams have 30 seconds to confirm with Tournament Administrators that each Team is ready to unpause. Once each Team has confirmed its readiness, the Game will resume from a neutral kickoff.
3.5.2 Stoppage of Play
Tournament Administrators may pause a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed.
Tournament Administrators may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event.
3.5.4 Log Submission
If a Player or Team makes a complaint that results in a Game or Match restart, they shall provide Tournament Administrators with log files from the Game or Match. These log files will be subject to investigation, and Tournament Administrators will issue penalties if they determine that the restart was requested in error.
4. Scholastic Awards
A total of $30,000 of scholastic prizes will be awarded. See the award breakdown below.
4.1 League Play
The following Scholastic Awards will be awarded to each Team (divided equally among all starting Players) based on its placement at the conclusion of its Conferences’ and Division’s League Play:
4.1.1 League Play – Division I Prizing
|Standing||Award Amount (USD)|
Total Per Conference
4.1.2 League Play – Division II Prizing
|Standing||Award Amount (USD)|
Total Per Conference
4.2 Conference Playoffs Prizing
The following Scholastic Awards will be awarded to each Team (divided equally among all starting Players) based on its placement at the conclusion of its Conference Playoffs:
|Standing||Award Amount (USD)|
Total Per Conference
4.3 Championship Prizing
The following Scholastic Awards will be awarded to each Team (divided equally among all starting Players) based on its placement at the conclusion of the Championship:
|Standing||Award Amount (USD)|
5. Player Eligibility
5.1 Player Age, Residency and Academic Status
5.1.1 Player Age & Residency
Players must be at least 15 years old (or such other age, if greater, as may be required in such Player’s country of residence) in order to participate in the Tournament. Additionally, Minors must have permission to participate from a parent or legal guardian pursuant to Section 1.2.
5.1.2 Academic Status
Players must be enrolled full time during the Spring 2021, Summer 2021, or Fall 2021 terms in accordance with the requirements of their accredited College or University and maintain a minimum 2.50 cumulative GPA or similar (such as hold good academic standing), which can be evidenced by an official school transcript.
5.1.3 Ineligible Players
Ineligible Players who mislead or attempt to mislead Tournament Administrators by providing false eligibility information or, if a Minor, a forged parental consent will be subject to disciplinary actions as further described in Section 8.2.
5.2 Rocket League EULA
Each Player must follow the Rocket League End User License Agreement (“Rocket League EULA”) (https://www.psyonix.com/eula/). These Rules add to, and do not replace, the Rocket League EULA.
5.3 Team and Player Names, Logos, Avatars and Branding Restrictions
5.3.1 Names & Code of Conduct
All Team and individual Player names must follow the Code of Conduct in Section 7. CCA and the Tournament Administrators each may restrict or change Team and individual Player tags or screen names for any reason.
5.3.2 Names & Trademarks
The name used by a Team or Player may not include or make use of the terms Rocket League®, Psyonix, or any other trademark, trade name, or logo owned by or licensed to Psyonix.
The name used by a Team or Player cannot be an impersonation of another Team, Player, streamer, celebrity, government official, Psyonix employee, or any other person or entity.
5.3.4 Display Names
Prior to the start of the Tournament, CCA and/or Tournament Administrators will work directly with all invited Teams and Players to determine a suitable display name for use in connection with the Tournament. Teams and Players must use this agreed upon identifier for the duration of the Tournament.
CCA and/or Tournament Administrators each reserves the right to prohibit or restrict the use of any in-game item during Tournament gameplay (including, without limitation, prohibiting the use of any third party copyrighted materials in a manner that indicates, suggests, or could be interpreted as representing association or affiliation with such third party).
5.4 Good Standing
Players must be in good standing with respect to any Psyonix accounts registered by said Player, with no undisclosed violations. Players / Teams must also be free of or served fully any penalties from previously breaking any official Psyonix rules.
5.5 Additional Restrictions
The Tournament in all parts is open to eligible Players who reside in the Eligibility Area but is void wherever restricted or prohibited by applicable law.
6. Team Formation Rules
The Tournament is comprised entirely of Teams. Players must combine to form a Team consisting of at least three individual Players, but no more than five individual Players.
Teams must be comprised of players attending the same academic institution. All players on a team must be able to provide proof of enrollment to the same institution as stated in Section 5.4.1.
If multiple countries or geographic regions are included in the Eligibility Area, each Team must be comprised of Players from the same region within the Eligibility Area.
6.1.3 Single Team Affiliation
Players may participate on only one Team at a time throughout the Tournament.
Each Player on a Team must satisfy all eligibility requirements set forth herein for Players, and each such Team Player must register on the Registration Website before the close of the Registration Process in order to be considered a member of the applicable Team. During the Registration Process, one Team member will create/register the Team Name and Players will be able to join the Team by searching the Team Name or by invite. In the event a Team progresses to further rounds of the Tournament, the Tournament Administrators will attempt to notify the Team through its Team Captain.
All members of a Team that fall within the Scholastic Award thresholds set forth in Section 4 must successfully pass the verification of eligibility process described in Section 5.1 in order to be eligible to receive such Scholastic Awards. If one member of a Team fails the verification of eligibility process, all members of that Team will be disqualified as potential Winning Players, and that Team shall not be entitled to win any Scholastic Awards in connection with the Tournament.
Each member of the Team, including the Team Captain, shall be deemed to have jointly and severally made and entered into all of the representations, warranties, and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Tournament Administrators’ rights pursuant to these Rules relate to and are exercisable against the Team as a whole and each individual member of the Team. If any right of disqualification arises as to any individual member of the Team, then the right of disqualification may be exercised either as to such individual member of the Team, or to the Team as a whole, as the Tournament Administrators may elect in their sole discretion. If the Tournament Administrators elect to disqualify fewer than all members of a Team, then the remaining Players shall continue to be bound by these Rules, and if permitted in the sole discretion of the Tournament Administrators, the Team may replace the disqualified Player(s) (even if the disqualified Player was the Team Captain) with a new eligible Player and continue to compete under the same Team Name if each disqualified Player promptly signs any writing deemed necessary by Tournament Administrators to permit his/her former Team member(s) to continue to participate in the Tournament using the Team’s name, or under a new name if permitted in the sole discretion of the Tournament Administrators. Any Team member who elects to end his/her participation in the Tournament, and/or is disqualified from the Tournament, will not be permitted to participate in the Tournament in any capacity and will not be eligible to receive any portion of a Scholastic Award won by the Player’s Team at the sole discretion of the Tournament Administrator.
6.2 Team Relationships
The Rules do not govern Team relationships. The terms of the relationship between Players and their respective Teams are left to each of the Teams and their Players. However, disputes between Team members may be grounds for disqualifying the applicable Team or any of its Team members, as determined by the Tournament Administrators in their sole discretion.
7. Code of Conduct
7.1 Personal Conduct; No Toxic Behavior
7.1.1 Code of Conduct
All Players must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 7 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship.
Players must be respectful of other Players, Tournament Administrators, and spectators.
Players shall not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to the enjoyment of the Game by other users as intended by Psyonix (as decided by Psyonix). In particular, Players shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).
7.1.4 Disciplinary Action
Any violation of these Rules may expose a Player to disciplinary action as further described in Section 8.2, whether or not that violation was committed intentionally.
7.2 Competitive Integrity
7.2.1 Unfair Play
Each Player is expected to play within the spirit of the Game and these Rules at all times during any Game or Match. Any form of unfair play is prohibited by these Rules, and may result in disciplinary action. Examples of unfair play include the following:
- Collusion (e.g., any agreement between two or more Teams or Players on different Teams to predetermine the outcome of a Game or Match), match fixing, bribing a referee or match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any Game, Match, or Tournament.
- Hacking or otherwise modifying the intended behavior of the Game client.
- Playing or allowing another Player to play on a Psyonix account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).
- Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.
- Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by Psyonix in order to gain a competitive advantage.
- Using distributed denial of service attacks, swatting, or similar methods to interfere with another Player’s connection to the Game client.
- Using macro keys or similar methods to automate in-game actions.
- Intentionally disconnecting from a Match without a legitimate reason for doing so.
- Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a Match or session).
- Interfering with the operation of the Tournament, the Rules Website, or any website owned or operated by Psyonix or the Tournament Administrators.
- Engaging in any activity that is illegal in the jurisdiction where the affected Player is located.
- Making any modification to the Game that has not been disclosed to and authorized by the Tournament Administrators.
- Using any Tournament facilities, services, or equipment provided or made available by the Tournament Entities to post, transmit, disseminate, or otherwise make available any communications prohibited by the Code of Conduct.
- Disconnecting from the In-Game Lobby before being dismissed by Tournament Administrators.
- Changing In-Game Player or User Name to a name other than Player’s registered User Name.
- Otherwise violating these Rules.
Players shall not (a) conduct or promote betting, wagering, or gambling on the Tournament or any portion thereof, or (b) benefit, either directly or indirectly, from betting, wagering, or gambling on the Tournament or any portion thereof.
Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.
Any Player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should notify a Tournament Administrator. All complaints reported pursuant to this Section 7.4.2 will be promptly investigated and appropriate action will be taken. Retaliation against any Player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.
A Player may not disclose to any third party any confidential information provided by the Tournament Administrators, CCA, or its parent or affiliates concerning the Game, the Tournament, CCA, or affiliates, by any method of communication, including by posting on social media channels.
7.6 Illegal Conduct
Players are required to comply with all applicable laws at all times.
8. Rules and Conduct Violations
8.1 Investigation and Compliance
Players agree to fully cooperate with CCA and/or a Tournament Administrator (as applicable) in the investigation of possible violations of these Rules. If CCA and/or a Tournament Administrator contacts a Player to discuss the investigation, the Player must be truthful in the information that he or she provides to CCA and/or a Tournament Administrator. Any Player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled CCA and/or a Tournament Administrator during an investigation, will be subject to disciplinary action as further described in Section 8.2.
Players understand and agree that CCA has the right, in its sole discretion, to remove a Player from or restrict such Player’s participation in any Tournament event as part of any investigation conducted by CCA and/or a Tournament Administrator (as applicable) pursuant to Section 8.1.1.
8.2 Disciplinary Action
8.2.1 Disciplinary Actions
If CCA decides that a Player has violated the Code of Conduct or any term of the Rules, CCA may take the following disciplinary actions (as applicable):
- Match restart;
- Loss of Game;
- Match forfeiture;
- Issue a private or public warning (verbal or written) to the Player;
- Loss of all or any part of the Scholastic Awards previously awarded to the Player;
- Disqualify the Player from participating in one or more Matches and/or sessions at the Tournament; or
- Prevent the Player from participating in one or more future competitions hosted by CCA.
For clarity, the nature and extent of the disciplinary action taken by CCA pursuant to this Section 8.2 will be in the sole and absolute discretion of CCA. CCA reserves the right to seek damages and other remedies from such Player to the fullest extent permitted by applicable law.
The enforcement of any applicable punishment by CCA shall not provide such Player with grounds for claims against CCA under any theory of law, or otherwise be considered a liability on the part of CCA to such Player.
8.2.3 Psyonix TOU & EULA
8.2.4 Final Decisions
A final decision by CCA as to the appropriate disciplinary action will be final and binding on all Players.
8.3 Rule Disputes
CCA has final, binding authority to decide all disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof.
The Tournament is subject to these Rules. By participating, each Player agrees (or, if a Minor, such Player’s parent or legal guardian agrees on such Player’s behalf): (a) to be bound by these complete Rules (including the Code of Conduct) and the decisions of CCA which shall be final and binding; and (b) to waive any right to claim ambiguity in the Tournament or these Rules, except where prohibited by applicable law. By accepting a Scholastic Award, the Winning Player agrees (or, if a Minor, such Winning Player’s parent or legal guardian agrees on such Winning Player’s behalf) to release Tournament Entities from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of Scholastic Award or participation in any Scholastic Award-related activities. Tournament Entities shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays, or transmission errors; (ii) data corruption, theft, destruction, and unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses, or damages of any kind, including death caused by the Scholastic Award or resulting from acceptance, possession, or use of a Scholastic Award, or from participation in the Tournament; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Tournament. CCA reserves the right to cancel or suspend the Tournament in its sole discretion or due to circumstances beyond its control, including natural disasters. CCA may disqualify any Player from participating in the Tournament or winning a Scholastic Award if, in its sole discretion, it determines such Player is attempting to undermine the legitimate operation of the Tournament by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other Players or CCA’s representatives. The internal laws of the State of Michigan, without reference to any of its conflicts of laws principles, shall govern disputes regarding these Rules and/or the Tournament. CCA may, in its sole discretion, cancel, modify, or suspend the Tournament should a virus, bug, computer problem, unauthorized intervention, force majeure, or other cause beyond CCA’s control corrupt the administration, security, or proper play of the Tournament. Any attempt to deliberately damage or undermine the legitimate operation of the Tournament may be in violation of criminal and civil laws and will result in disqualification from participation in the Tournament. Should such an attempt be made, CCA reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. The Tournament is subject to all applicable federal, provincial, state and local laws.
CCA reserves the right to use the name, tag, likeness, audio, video, game play statistics, and/or Psyonix account ID of any Player, for publicity purposes prior to, during, or after the Tournament end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Tournament or other Game events and programming, without any compensation or prior review unless specifically prohibited by law.
11. Waiver of Jury Trial
Except as prohibited by applicable law and as a condition of participating in this Tournament, each Participant hereby irrevocably and perpetually waives any right s/he may have to a trial by jury in respect of any litigation directly or indirectly arising out of, under or in connection with this Tournament, any document or agreement entered into in connection herewith, any Scholastic Award available in connection herewith, and any of the transactions contemplated hereby or thereby.